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| ÁغñµÈ »ç½ÇÀûÀÌ°í ´Ù¾çÇÑ Ä³¸¯ÅÍ¿Í ¸ð¼ÇĸÃĸ¦ ÅëÇÑ ½ÇÁ¦ ¾×¼ÇÀ» ÀÌ¿ëÇÏ¿© ÈÞ¸Õ ¸ð¼Ç ½Ã¹Ä·¹À̼ÇÀ» °¡´ÉÇÏ°Ô ÇÏ´Â ÇÁ·Î±×·¥. |
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LOD(Level of Detail)À» ÀÌ¿ëÇÏ¿© ´Ù¼öÀÇ ±ºÁßÀ» ·ÎµùÇÑ ±ºÁßscene ¹× Àú»ç¾ç PC¿¡¼ÀÇ ÀÎü¸ð¼ÇÇ¥ÇöÀÌ °¡´ÉÇÏ¸ç ÆÛÆ÷¸Õ½ºÀÇ ¿µÇâÀ» °ÅÀÇ ÁÖÁö ¾Ê´Â´Ù.
´Ù¾çÇÑ ±×·¡ÇÈÀåºñ ¹× ·»´õ¸µ ȯ°æ(OpenGL, DirectX, Vega Prime, OSG)¿¡¼ »ç¿ëÀÌ °¡´ÉÇÏ´Ù.
Windows, Irix, LinuxµîÀÇ ´Ù¾çÇÑ Cross Platform¿¡¼ »ç¿ëÀÌ °¡´ÉÇÏ´Ù.
ÀÎüÀÇ µ¿ÀÛ»Ó¸¸ ¾Æ´Ï¶ó ¾ó±¼Ç¥Çöµµ °¡´ÉÇÔ.
OpenFlight, objµîµîÀÇ ¸ðµ¨¸µ Æ÷¸ËÀ» ÀÌ¿ëÇÏ¿© ÀÚÀ¯·Î¿î user ij¸¯ÅÍÀÇ »ý¼ºÀÌ °¡´ÉÇϸç, ÀÌ Ä³¸¯ÅÍ¿¡ »ç½ÇÀûÀÎ ¸ð¼ÇÀ» Àû¿ë½Ãų ¼ö ÀÖÀ½.
±âº»À¸·Î ´Ù¾çÇÑ Ä³¸¯ÅÍ Á¦°ø(»ç¶÷, ÀÚµ¿Â÷, ¼±¹Ú, ºñÇà±â)
Àû¿ëºÐ¾ß ( °ÇÃ༳°è, µå¶óÀ̺ù ½Ã¹Ä·¹À̼Ç, °¡»ó½ºÆ©µð¿À, Á¶°æ°èȹ, °³ÀÎÀÓ¹«) |
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Di-Guy Scenario |
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Di-Guy Scenario´Â »ç½ÇÀûÀÎ Àι° ij¸¯ÅÍ ¹× ¿î¼Û¹°À» Æ÷ÇÔÇÏ´Â ½Ç½Ã°£ 3Â÷¿ø ½Ã¹Ä·¹À̼ÇÀ» À§ÇÑ ¸Å¿ì À¯¿ëÇÑ ToolÀÌ´Ù. ¶ÇÇÑ °³¹ßÀÚµéÀº Á÷Á¢ Di-Guy Scenario¸¦ ÅëÇØ 3Â÷¿ø ȯ°æÀ» ºÒ·¯ µé¾î¿Í ±× »óȲ¿¡ ¸Â°Ô Á÷Á¢ º°µµÀÇ ÇÁ·Î±×·¥ ÀÛ¾÷ ¾øÀÌ ½Ç½Ã°£À¸·Î ij¸¯Å͸¦ ¹èÄ¡ ÇÒ ¼ö ÀÖÀ¸¸ç, ÀÌ·¸°Ô ¹èÄ¡µÈ ij¸¯Å͵éÀº 3Dȯ°æ¿¡¼ Áï½Ã ¿î¿ëµÇ¾î »ç¿ëÇÒ ¼ö ÀÖ´Ù. ¶ÇÇÑ FXÈ¿°ú, Sensor, ij¸¯ÅÍ, vehicleÀ» ÀÌ¿ëÇÏ¿© ´Ù¾çÇÑ »óȲÀ» ¿¬Ãâ ÇÒ ¼ö ÀÖµµ·Ï GUI¸¦ Á¦°øÇϰí ÀÖ´Ù.
Multiple 3D windows Á¦°ø
CharacterÀÇ FormationÀ» Á¦°ø
DIS/HLA Networking
Tiled Terrain(Å« µ¥ÀÌÅÍ º£À̽º ó¸®ÇÒ ¼ö ÀÖµµ·Ï Áö¿ø)
Á¦ÀÛµÈ Scenario¸¦ Video ÆÄÀÏ·Î ÆíÁýÇÒ ¼ö ÀÖµµ·Ï frameº° À̹ÌÁö·Î ÀúÀå°¡´É(tiff, jpg)
Real-time viewerÁ¦°ø
100¿©°³ ÀÌ»óÀÇ Human character ¹× vehicles Model Á¦°ø
´Ù¾çÇÑ ±âº»¸ð¼Ç Á¦°ø(2,000°³ ÀÌ»óÀÇ ¸ð¼ÇÁ¦°ø) |
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Motion Editor |
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Di-Guy Motion Editor´Â Di-Guy¿¡¼ »ç¿ëÇÏ´Â Motion Library¸¦ ÅëÇØ MotionÀ» »õ·ÎÀÌ Á¦ÀÛÇϰí, ¼öÁ¤Çϸç, ÀúÀåÇÏ´Â ±â´ÉÀ» °¡Áö°í ÀÖ´Â ToolÀÌ´Ù. ¶ÇÇÑ ¿ÏÀüÈ÷ »õ·Î¿î ¸ð¼ÇÀ» ij¸¯Å͵éÀÇ °üÀýÀ» ¿òÁ÷¿© Á÷Á¢ âÁ¶ÇØ ³¾ ¼ö ÀÖ´Ù. Di-guy Motion Editor´Â Non-linear video editing ÇüÅÂÀÇ ÅøÀÌÁö¸¸ º¸´Ù ÈǸ¢ÇÑ 3D Human MotionÀ» âÁ¶ÇØ ³¾ ¼ö ÀÖ´Ù.(Inverse Kinematics, Forward Kinematics, Keyframe animation, Multitrack, timelineÁ¦°ø) ¶ÇÇÑ BVH³ª HTRµîÀÇ ¸ð¼ÇĸÃÄ µ¥ÀÌÀÌÅÍÀÇ import°¡ °¡´ÉÇÏ¿© 3D°¡»óÇö½Ç¿¡ »ç½ÇÀûÀÎ Human motionÀ» âÁ¶ÇØ ³¾ ¼ö ÀÖ´Ù. Di-Guy Motion Editor´Â Di-Guy, Di-Guy Scenario, Digital Biomechanics¸¦ »ç¿ëÇϱ⠺¸´Ù È¿À²ÀûÀ¸·Î »ç¿ëÇϱâ À§Çؼ Á¦ÀÛµÈ ToolÀÌ´Ù. | | |
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Digital Biomechanics | |
| Digital Biomechanics´Â ÀÎü¿Í robotic ¸ð¼Ç, Á¦¾î½Ã½ºÅÛ, ÀÎü¿Í ÀÎü¿Í °ü·ÃµÈ Àåºñ»çÀÌ¿¡ »óÈ£ÀÛ¿ëµÇ´Â Dynamic simulationÀ» Àû¿ëÇϰíÀÚ Á¦ÀÛµÈ Physics-Based simulation Package ÀÌ´Ù. |
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