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| DISTI»çÀÇ GL Studio´Â Realtime SimulationÀ» Á¦ÀÛÇϴµ¥ »ç¿ëµÇ´Â Photo-Realistic interactive ObjectµéÀ» »ý¼ºÇÒ ¼ö ÀÖÀ¸¸ç, ½Å¼ÓÇÑ Virtual PrototypingÀÌ °¡´ÉÇϵµ·Ï ÇØÁÖ´Â ToolÀÔ´Ï´Ù. ¶ÇÇÑ, GL Studio Designer suite¸¦ ÀÌ¿ëÇÏ¿© OpenGL C++ Source Code¸¦ »ý¼ºÇØ ³¾ ¼ö ÀÖÀ¸¸ç, GL Studio·Î Á¦ÀÛµÈ Object´Â »ç¿ëÀÚÀÇ Simulation°ú ½Ç½Ã°£À¸·Î ¿¬°áµÇ¾î ¿¬µ¿µÉ ¼ö ÀÖ½À´Ï´Ù. |
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Why use GL Studio? | |
1. Instrumentation/Display¸¦ °³¹ßÀ̳ª ¹èÆ÷ÇÏ´Â ºñ¿ëÀ» ȹ±âÀûÀ¸·Î °¨¼Ò½ÃÄÑ ÁÝ´Ï´Ù. 2. Interactive graphicsÀÇ Visual Quality¸¦ Çâ»ó½Ãų ¼ö ÀÖ½À´Ï´Ù. 3. Àç»ç¿ë ¹× À̽ÄÀÌ °¡´ÉÇÑ Instrument ComponentµéÀ» °³¹ßÇÒ ¼ö ÀÖ½À´Ï´Ù. |
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What Does GL Studio offer? | |
Maximun Performence 1. ÃÖ°í ¼ÓµµÀÇ Graphic RenderingÀ» °¡´ÉÇÏ°Ô Çϱâ À§ÇØ OpenGLÀ» »ç¿ëÇÕ´Ï´Ù. 2. ÃÖ°í¼Ó ½ÇÇà ¼Óµµ¸¦ À§ÇØ Native Object Code¸¦ CompileÇÕ´Ï´Ù. 3. ÇöÀç PC Hardware»ó¿¡¼ 60HzÀÇ Realtime Performance¸¦ ³À´Ï´Ù. 4. ÃÖÀûÈµÈ OpenGL Code¸¦ »ý¼ºÇÕ´Ï´Ù. | | |
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Reusable Learning Objects | |
| GL Studio´Â °´Ã¼ÁöÇâ¾ð¾îÀÎ C++ Source Code¿Í ¿©·¯°¡Áö ½ÇÇàȯ°æ¿¡ ComponentÇüÅ·Π½±°Ô ÅëÇÕ½Ãų¼ö ÀÖ´Â OpenGL Source Code¸¦ »ý¼ºÇØ ÁÖ´Â ±â´ÉÀ» °¡Áö°í ÀÖ½À´Ï´Ù. ¾î¶°ÇÑ ObjectÀ̵çÁö GL Studio designer¸¦ ÀÌ¿ëÇÏ¿© ±×¸± ¼ö ÀÖ°í ±×·ÁÁø Object´Â C++ Source Code ÇüÅ·ΠGernerateµÉ »Ó¸¸ ¾Æ´Ï¶ó °£´ÜÇÏ°Ô ¼±Åðú Ŭ¸¯ÇÏ´Â °Í¸¸À¸·Î ¹Ýº¹ÀûÀ¸·Î Àç»ç¿ëÀÌ °¡´ÉÇÑ Template Object ÇüÅ·Π¸¸µé¼ö ÀÖÀ¸¸ç ¾ðÁ¦µçÁö Àç»ç¿ëÀÌ °¡´ÉÇÕ´Ï´Ù. Content´Â standalone, Scene graph, CBT, Advanced Distance Learning¿Ü ±âŸ ¿©·¯°¡Áö ºÐ¾ß¿¡ Àç»ç¿ëÀÌ °¡´ÉÇÕ´Ï´Ù. GL Studio¸¦ »ç¿ëÇϽô ¼ø°£ proprietary³ª CustomizeµÈ Á¦Ç°¿¡ ±¸¾Ö ¹ÞÁö ¾Ê°í ±â°³¹ßµÈ moduleÀ» Àç»ç¿ëÇÒ ¼ö ÀÖ½À´Ï´Ù. GL Studio´Â °³¹ß°úÁ¤À» Ç¥ÁØÈÇØÁÖ¸ç À籸¼ºÀÌ °¡´ÉÇÑ Training System¿¡ ´ëÇÏ¿© InteractiveÇÑ 2D³ª 3D GraphicÀ» °³¹ßÇÏ´Â ½Ã°£À» ´ÜÃà½Ãų ¼ö ÀÖ½À´Ï´Ù. |
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Computer Based Training | |
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GL Studio´Â Authorware, Director, Tookbook In-house Visual Basic Applicationµî°ú °°Àº ¼±È£ÇÏ´Â Development Package¿Í ½±°Ô ÅëÇÕ½Ãų ¼ö ÀÖ½À´Ï´Ù.
Gl Studio ApplicationÀº WebÀ̳ª StandaloneÀ¸·Î ½ÇÇà°¡´ÉÇÑ Product·Î ³»º¸³»±â°¡ °¡´ÉÇÕ´Ï´Ù. Gl Studio¿¡ Æ÷ÇԵǾî ÀÖ´Â °·ÂÇÑ Code Generator´Â Active-X³ª dllÇüÅ·ΠSCORM compliant components¸¦ »ý¼ºÇØ ³¾ ¼ö ÀÖ½À´Ï´Ù. Content´Â Windows, Linux, SGI IRIX·Î PortingÀÌ °¡´ÉÇÕ´Ï´Ù. Fire Control, ¹«±â/Àåºñ, Flight Control, °è±â, Åë½Å±â±â, Ç×ÇØ/Ç×¹ý, ÀüÀÚ ´ëÀÀ ½Ã½ºÅÛ°ú °°Àº ¼ºê½Ã½ºÅÛ »ç¿ë¹ýÀ» ÈÆ·ÃÇÏ´Â ¸ñÀûÀ¸·Îµµ »ç¿ëÀÌ °¡´ÉÇÕ´Ï´Ù. | |
GL Studio´Â ½ÇÁ¦ °è±â³ª ÀåºñÀÇ ¿Ü°ü ¹× Áú°¨À» º¯°æÇÏ¿© Àç»ý»êÇÒ Çʿ䰡 ÀÖ´Â ¸ðµç Á¾·ùÀÇ Interactive training Àåºñ¸¦ Á¦ÀÛÇϴµ¥ ÀÖ¾î¼ °·ÂÇÑ ¼º´ÉÀ» ¹ßÈÖÇÕ´Ï´Ù.
¾Æ·¡ ±×¸²Àº GL Studio¸¦ ÀÌ¿ëÇÏ¿© high frequency radio transceiver Àåºñ¿¡ ´ëÇÑ ¿Ïº®ÇÑ ½Ã¹Ä·¹À̼ÇÀ» ActivX Module ÇüÅ·ΠÁ¦ÀÛÇÏ¿© html ¹®¼¿¡ »ðÀÔÇÏ¿© Explore·Î ºê¶ó¿ì¡ÇÑ ¸ð½ÀÀÔ´Ï´Ù. ¸ðµç ¹öư°ú KnobÀº ½ÇÁ¦Àåºñ¿Í ¶È°°Àº µ¿ÀÛÀÌ ÀÌ·ç¾îÁöµµ·Ï ÇÁ·Î±×·¡¹ÖµÇ¾úÀ¸¸ç Touch ScreenÀ̳ª ¸¶¿ì½º¸¦ »ç¿ëÇÏ¿© ¹öưÀ̳ª knobÀ» clickÇϸé Radio¸¦ ½ÇÁ¦ Radio¿Í ¶È°°ÀÌ Á¦¾îÇÒ ¼ö ÀÖ½À´Ï´Ù. |
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Maintenance Trainers | |
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GL Studio·Î Maintenance ÈÆ·Ã±â(Maintenance Trainer)¸¦ Á¦ÀÛÇÏ¸é ½ÇÀåºñ¸¦ ±¸ÀÔÇϰųª Á¦ÀÛÇØ¾ß ÇÏ´Â ºñ¿ë³¶ºñ ¾øÀÌ ±³À°ÀÌ ÇÊ¿äÇÑ °¢ °³Àο¡°Ô Ç×°ø±â, ¼±¹Ú, À°»ó Â÷·® ½Ã½ºÅÛÀÇ ÁÖ¿ä °è±âÀÇ »ç¿ë¹ýÀ» ÈÆ·Ã½Ãų ¼ö ÀÖ½À´Ï´Ù. ¶ÇÇÑ, °³ÀÎÀÌ Fire Control, ¹«±â/Àåºñ, Flight Control, °è±â, Åë½Å±â±â, Ç×ÇØ/Ç×¹ý, ÀüÀÚ ´ëÀÀ ½Ã½ºÅÛ°ú °°Àº ¼ºê½Ã½ºÅÛ »ç¿ë¹ýÀ» Á÷Á¢ ÈÆ·ÃÇÒ ¼öµµ ÀÖÀ¸¸ç, ÈÆ·Ã»ýµé °¢°¢¿¡ ´ëÇÏ¿© ¿î¿ëÀ» Á¤»óÀûÀ¸·Î Çϰí ÀÖ´ÂÁö¿¡ ´ëÇÑ Check³ª »ç¿ëÁß¿¡ ¹ß»ýÇÒ ¼ö ÀÖ´Â »óȲ¿¡ ´ëÇÏ¿© Troubleshooting ÈÆ·Ã °úÁ¤À» ¼öÇàÇÏ°Ô ÇÒ ¼öµµ ÀÖ½À´Ï´Ù.
Maintenance ÈÆ·Ã±â´Â ¼ö¹é°¡ÁöÀÇ ÀÛ¾÷À» °³ÀÎÀûÀ¸·Î ¼öÇàÇØ º¼ ¼ö ÀÖµµ·Ï ÇÏ´Â ±â´ÉÀ» Á¦°øÇÏ¸ç ±â´É°íÀåµîÀÇ »óŸ¦ ½Ã¹Ä·¹ÀÌÆ®ÇÏ¿© ÈÆ·Ã»ýÀÌ ÀÌ¿¡ ´ëÇÑ Á¶Ä¡¸¦ ¿Ã¹Ù¸£°Ô ÃëÇÒ ¼ö ÀÖµµ·Ï ±³À°ÇÏ´Â ÀýÂ÷¸¦ Ãß°¡ÇÒ ¼öµµ ÀÖ½À´Ï´Ù. ¹°·Ð, GL Studio·Î Á¦ÀÛÇÑ ¸ðµç »êÃâ¹°Àº Desktop, Laptop »Ó¸¸ ¾Æ´Ï¶ó Web»ó¿¡¼µµ ½ÇÇàÀÌ °¡´ÉÇÕ´Ï´Ù.
GL Studio´Â Ç¥ÁØ C++/OpenGL Code¸¦ »ý¼ºÇÏ´Â ±â´ÉÀ» °®Ãß°í ÀÖ´Â Graphics Development ToolÀÔ´Ï´Ù. GL Studio´Â Authirware³ª Toolbook¿¡¼ »ç¿ëÇÒ ¼ö ÀÖ´Â Photo-Realistic simulationÀ» »ý¼ºÇÕ´Ï´Ù. ÀÌ·¯ÇÑ COTS Á¦Ç°Àº Laptop¿¡¼ ¹Ù·Î ½ÇÇàÇÒ ¼öµµ ÀÖ°í WebÀ» ÅëÇÏ¿© AccessÇÒ ¼öµµ ÀÖ½À´Ï´Ù. GL Studio¸¦ »ç¿ëÇÏ¸é °³¹ßÀ» Ç¥ÁØÈÇϰí À籸¼ºÀÌ °¡´ÉÇÑ Training SystemÀ» À§ÇÑ InteractiveÇÑ 2D, 3D Graphics¸¦ °³¹ßÇÏ´Â ½Ã°£À» ´ÜÃà½Ãų ¼ö ÀÖ½À´Ï´Ù. | |
GL Studio´Â F-4, F-14, F-16, F-18, A-10, E-2C, EA-6B, EC-135, UH-60, AH-64, P-3, T-39¿¡ ´ëÇÑ ÈÆ·Ã±â¸¦ Á¦ÀÛÇϴµ¥ »ç¿ëµÇ¾îÁ®¼ ±× ±â¼ú·ÂÀÌ ÀÔÁõµÇ¾ú½À´Ï´Ù. GL Studio´Â ÀÔüÀûÀÎ 3D ÇüÅÂÀÇ Maintenance ÈÆ·Ã±â¸¦ Á¦ÀÛÇÒ ¼ö ÀÖµµ·Ï ÇØÁֱ⠶§¹®¿¡ ÈÆ·Ã»ýÀ̳ª ±³°ü¿¡°Ô InteractiveÇÑ Interface¸¦ Á¦°øÇÏ´Â high fidelity simulation¿¡ Àû¿ëÇÒ ¼ö ÀÖ½À´Ï´Ù. |
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Photo-realistic Instrument | |
Photo-realistic Instrument´Â ½ÇÀåºñ¿Í ¶È°°Àº ¿ÜÇüÀ» º¸¿©ÁÝ´Ï´Ù. GL Studio´Â Photo-realistic Instrument¸¦ Á¦ÀÛÇÒ ¼ö ÀÖµµ·Ï DigitalÈµÈ Photography¸¦ Àû¿ëÇÑ TexturingµÈ Geometry¸¦ Áö¿øÇÕ´Ï´Ù. Object Àüü¸¦ PolygonÀ¸·Î ±¸¼ºÇÏ´Â ´ë½Å¿¡ TexturingÀ» ÇÔÀ¸·Î½á ÀüüÀûÀÎ PolygonÀÇ ¼ö¸¦ ÁÙ¿©¼ ½ÇÇà½Ã¿¡ º¸´Ù ³ôÀº Performance¸¦ ³¾ ¼ö ÀÖ½À´Ï´Ù.
Texture´Â ¿ø·¡ ½ÇÀåºñÀÇ °íÇØ»óµµ À̹ÌÁö¸¦ Adobe Photoshop°ú °°Àº Graphic Design ToolÀ» »ç¿ëÇØ¼ AnimationÀÌ ÇÊ¿äÇÑ ºÎºÐÀ» Àß¶ó³»¾î¼ »ç¿ëÇÏ°Ô µÇ¸ç Alpha layer¸¦ »ç¿ëÇÏ¿© º¸¿©Áú ºÎºÐ°ú º¸¿©ÁöÁö ¾ÊÀ» ºÎºÐÀ» ±¸ºÐÇϱâ À§ÇØ Masking 󸮸¦ ÇÏ°Ô µË´Ï´Ù. Texture´Â 32-bit color¿Í 8-bit alpha layer¸¦ Áö¿øÇÏ´Â PNG formatÀ¸·Î ÀúÀåÇÏ°Ô µÇ¸ç Texture°¡ ÀÔÇôÁú °¢ ObjectÀÇ PolygonÀ» ±×¸®´Âµ¥¿¡´Â GL StudioÀÇ Design ToolÀ» »ç¿ëÇÏ°Ô µË´Ï´Ù. Texture fileÀº Property Window¸¦ ÅëÇØ °£´ÜÇÏ°Ô Ãß°¡½Ãų ¼ö ÀÖÀ¸¸ç Á¦ÀÛµÈ Polygon¿¡ Àû¿ë½Ãų ¼ö ÀÖ½À´Ï´Ù. ¾ó¸¶³ª ½±°Ô TexturingµÈ PolygonÀ» ±¸¼ºÇÒ ¼ö ÀÖ´ÂÁö¿¡ ´ëÇÑ ³»¿ëÀº ¾Æ·¡ ¾Ö´Ï¸ÞÀ̼ÇÀ» º¸½Ã¸é ¾Ë ¼ö ÀÖ½À´Ï´Ù.
Orthographic°ú Perspective view¸¦ ÅëÇØ¼ 3D Instrument¿¡ TexturingµÈ Object¸¦ ÀÓÀÇÀÇ ¹æÇâ¿¡¼ ½ÇÁ¦¿Í °°ÀÌ 3Â÷¿øÀ¸·Î °üÂûÇÒ ¼ö ÀÖ½À´Ï´Ù. |
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Glass Cockpit Displays | |
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GL Studio´Â »ç¿ëÀÚ·Î ÇÏ¿©±Ý Electronic cockpit ÀåºñµéÀ» ½Å¼ÓÇÏ°Ô ¼³°èÇÒ ¼ö ÀÖµµ·Ï ÇØÁÝ´Ï´Ù. Glass cockpitÀº ÀÚµ¿ Display ½Ã½ºÅÛ¿¡ Æ÷ÇԵǾî ÀÖ´Â ¼ö¸¹Àº Switch, gauge, indicatorµéÀ» ´ëüÇÒ ¼ö ÀÖÀ¸¸ç, Computer¿¡ ÀÇÇØ »ý¼ºµÈ glass cockpit ÀåºñµéÀ» »ç¿ëÀÚ ÀÓÀÇ·Î ¸¸µç bezel ¾ÈÀ̳ª Computer monitor, Laptop»ó¿¡¼ Display Screen»ó¿¡ DisplayÇÒ ¼ö Àֱ⠶§¹®¿¡ Àúºñ¿ëÀ¸·Î High fidelity instrument simulationÀ» °¡´ÉÇÏ°Ô ÇØÁÝ´Ï´Ù. | |
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Full Cockpit Simulations | |
GL Studio´Â Á¤È®¼º°ú Á¤¹Ð¼ºÀ» ¿ä±¸ÇÏ´Â Full interactive CockpitÀ» °³¹ßÇϴµ¥¿¡µµ »ç¿ëÀÌ °¡´ÉÇϸç, »ç¿ëÀÚ·Î ÇÏ¿©±Ý DISTIÀÇ EGO±â¼úÀ» »ç¿ëÇÏ¿© ½Å¼ÓÇÏ°Ô Photo-Realistic Instrument¸¦ Á¦ÀÛÇÒ ¼ö ÀÖ½À´Ï´Ù. ¶ÇÇÑ Analog³ª Digital Display¸¦ 2D³ª 3D Object ȯ°æ³»¿¡ »ý¼ºÇÒ ¼ö ÀÖ½À´Ï´Ù. GL Studio¸¦ ÀÌ¿ëÇÏ¿© Á¦ÀÛÇÑ ExampleÀº single/Multi Engine °íÁ¤ÀÍ Ç×°ø±â, ȸÀüÀÍ Ç×°ø±â, ÀüÂ÷(Tank), ¼±¹Ú, ¿ìÁÖ¼± ExampleÀÌ ÀÖ½À´Ï´Ù. GL Studio¸¦ »ç¿ëÇÏ¿© Á¦ÀÛµÈ Cockpit InstrumentationÀº »ç¿ë¹ý¿¡ ´ëÇÑ Review ÀÌÈijª ±³°ü(°»ç)°¡ Âü¼®ÇÑ »óÅ¿¡¼ Operational Trainer, Procedural Trainer, Maintenance Trainer·Î ÇÏ¿©±Ý »ç¿ëÇØ º¸µµ·Ï ÇÒ ¼ö ÀÖ½À´Ï´Ù.
GL Studio¿¡ »ç¿ëµÈ ±â¼úÀº F-4, F-14, F-16, F-18, A-10, E-2C, EA-6B, EC-135, UH-60, MH-60, AH-64, P-3, T-39¿Í Canada Air Regional Jet ÈÆ·Ã»ýµéÀÌ »ç¿ëÇÔÀ¸·Î½á ±× ±â¼ú·ÂÀÌ ÀÔÁõµÇ¾ú½À´Ï´Ù.
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À§ ±×¸²Àº ¿ÏÀüÈ÷ InteractiveÇÏ°Ô ÀçÇöµÈ T-39 cockpit ExampleÀÔ´Ï´Ù.
¿· ±×¸²Àº GL Studio·Î Á¦ÀÛµÈ Full CockpitÀ» GL Studio Vega Prime plug-in moduleÀ» ÀÌ¿ëÇÏ¿© Vega Prime»óÀ¸·Î ImportÇÑ ExampleÀÔ´Ï´Ù. GL StudioÀÇ Vega Prime plug-in moduleÀº GL Studio·Î Á¦ÀÛµÈ Object¸¦ Vega Prime Scene¾ÈÀ¸·Î Æ÷ÇÔ½Ãų ¼ö ÀÖµµ·Ï ÇØÁÖ¸ç »ç½Ç°¨°ú È¿°úÀûÀÎ ÈÆ·Ã ¹× Symbology¿Í InstrumentationÀ» ÀÌ¿ëÇÏ´Â Simulation ApplicationÀ» À§ÇØ ´Ù¸¥ Object¿Í InteractiveÇÏ°Ô »óÈ£ÀÛ¿ëÀÌ °¡´ÉÇÏ°Ô ÇÒ ¼ö ÀÖ½À´Ï´Ù. Âü°í·Î, Vega PrimeÀº Realtime 3D ApplicationÀ» À§ÇØ MultiGen-Paradigm»ç¿¡ ÀÇÇØ Á¦ÀÛµÈ Commercial-off-the-shelf(COTS) ToolkitÀÔ´Ï´Ù. | |
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GL Studio Demo - Executables | |
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GL Studio Demo - ActiveX | |
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A-10 Multiple Window Display |
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Electronic Displays |
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3D SINCGARS |
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P3 |
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