 |
|
 |
| ½Ç½Ã°£ 3D ½Ã¹Ä·¹ÀÌ¼Ç ¼Ö·ç¼Ç ºÐ¾ßÀÇ ¸®´õÀÎ Multigen-Paradigm »ç¿¡¼ °³¹ßÇÑ Vega PrimeÀº À¯¿¬¼º°ú È®À强À» ±Ø´ëÈÇÑ COST Tool·Î ºñÁê¾ó ½Ã¹Ä·¹À̼Ç, Urban ½Ã¹Ä·¹À̼Ç, ÀÏ¹Ý °¡½ÃÈ ¾îÇø®ÄÉÀ̼ÇÀÇ »ý»ê°ú ¹èÆ÷¸¦ ¼Õ½±°Ô ÇÒ ¼ö ÀÖµµ·Ï ÇØÁÝ´Ï´Ù. º¸´Ù Áøº¸µÈ ±â´É°ú »ç¿ëÀÇ Æí¸®¼ºÀ» Áö´Ï°í ÀÖ´Â Vega PrimeÀº »ç¿ëÀÚ°¡ ÇÊ¿ä·Î ÇÏ´Â ½Å¼ÓÇÑ °³¹ß°ú ¹èÆ÷, ½Ç½Ã°£ 3D ¼ÒÇÁÆ®¿þ¾î ¾îÇø®ÄÉÀ̼ÇÀÇ Á¤È®¼ºµîÀÇ Infrastructure¸¦ Á¦°øÇÕ´Ï´Ù. |
| |
 |
 |
|
 |
Putting fast, precise 3D application development in your hands | |
| MultiGen-Paradigm»çÀÇ Vega PrimeÀº À¯¿¬¼º°ú È®À强ÀÌ ¶Ù¾î³ COTS Tool·Î½á Visual Simulation, Urban Simulation, ÀϹÝÀûÀÎ Visualization ApplicationÀÇ Á¦ÀÛ ¹× ¹èÆ÷/¼³Ä¡µîÀÇ 3D application °³¹ß¿¡ »ç¿ëÇÒ ¼ö Àִ ȹ±âÀûÀÎ Áøº¸¸¦ ÀÌ·é Á¦Ç°ÀÔ´Ï´Ù. Áøº¸µÈ ±â´ÉµéÀÇ ¸·°ÇÑ ¿¬°è¼º°ú ½¬¿î »ç¿ë¹ýÀ» ÀÚ¶ûÇÏ´Â Vega PrimeÀº Á¤¹ÐÇÑ ½Ç½Ã°£ 3D Software ApplicationÀ» ½Å¼ÓÇÏ°Ô °³¹ßÇÏ°í ¹èÆ÷/¼³Ä¡ÇÒ ¼ö ÀÖ´Â ±¸Á¶¸¦ Áö´Ï°í ÀÖ½À´Ï´Ù. |
|
 |
The tool of choise for any platform | |
| Vega PrimeÀº Cross-platform Áï, È®À强ÀÌ ¶Ù¾î³ ½ÇÇà ȯ°æÀ» Á¦°øÇϱ⠶§¹®¿¡ PlatformÀÇ Á¾·ù¿¡ ±¸¾Ö ¹ÞÁö ¾Ê°í º¸À¯Çϰí ÀÖ´Â ½Ã½ºÅÛÀ» ÃÖ´ëÇÑ È°¿ëÇÏ¿© ÃÖ´ëÀÇ »ý»ê¼ºÀ» ±¸ÇöÇÒ ¼ö ÀÖ½À´Ï´Ù. Vega PrimeÀº MultiGen-ParadigmÀÇ Áøº¸µÈ Cross Platform scene graph APIÀÎ VSG(Vega Scene Graph)¸¦ ±â¹ÝÀ¸·Î Çϰí ÀÖÀ¸¸ç, simulationÀ̳ª training, ÀÏ¹Ý visualizationÀ» ¸ñÀûÀ¸·Î ÇÑ ½Ç½Ã°£ 3D ApplicationÀ» Á¦ÀÛÇÏ°í ¹èÆ÷/¼³Ä¡ÇÏ´Â °úÁ¤À» ¼Õ½±°í ½Å¼ÓÇÏ°Ô ÇÒ ¼ö ÀÖ´Â LynX Prime¢â GUI Configuration Tool°ú ÅëÇյǾî ÀÖ½À´Ï´Ù. ±¤¹üÀ§ÇÑ Applicationº°·Î ÃÖÀûÈµÈ Vega PrimeÀÇ ModuleµéÀº ¿©·¯ºÐÀÌ Project¸¦ ¼öÇàÇÔ¿¡ ÀÖ¾î¼ »ý»ê¼º°ú »ç½Ç¼º ±×¸®°í ±â´É¼ºÀ» Áõ´ëÇÏ´Â È¿°ú¸¦ °¡Á®´Ù ÁÙ °Í ÀÔ´Ï´Ù. |
|
 |
Technology to meet real-world demands | |
| Àú°¡ÀÇ Hardware Platform»ó¿¡¼ High Performance¸¦ ³»´Â ÀÌ»óÀûÀÎ »óŸ¦ ±¸ÇöÇÏ´Â Vega PrimeÀÇ È®À强ÀÌ Å¹¿ùÇÑ plug-in architecture´Â ¸Å¿ì º¹ÀâÇϰí Á¤±³ÇÑ ±â¼úÀ» »ç¿ëÇϱ⠽¬¿î ToolkitÀ» ÅëÇØ ±¸ÇöÇÏ°Ô µÇ¸é ½Å¼ÓÇÑ Design°ú ½Ç½Ã°£ 3D applicationÀÇ prototyping Á¦ÀÛÀ» ½±°Ô ÇÒ ¼ö ÀÖ´Â ÀÌÁ¡ÀÌ ÀÖ½À´Ï´Ù. º¸´Ù °ÈµÈ ±â´É, »ç¿ë¿ëÀ̼º, »ý»ê¼ºÀ» Á¦°øÇϱâ À§ÇØ Vega PrimeÀº VSG scene graph¿¡¼ »ç¿ë°¡´ÉÇÑ ¸ðµç ±â´ÉÀ» Æ÷ÇÔÇϰí ÀÖÀ¸¸ç ¿¢¼¼½º°¡ °¡´ÉÇÕ´Ï´Ù. ÀÏ¹Ý Application ±â´É¿¡ ´ëÇÏ¿© Vega PrimeÀÇ High level abstraction layer¸¦ ÀÌ¿ëÇÔÀ¸·Î½á °³¹ßÇÏ´Â application¿¡ ¿ä±¸µÇ´Â ±â´É °³¹ß¿¡ º¸´Ù ¸¹Àº »ç°£À» ÇÒ¾ÖÇÒ ¼ö ÀÖµµ·Ï ÇØÁÝ´Ï´Ù. ¶ÇÇÑ, applicationÀÌ »ç¿ëÀÚ°¡ ¼³°èÇÑ °Í¿¡ °¡Àå Àß ºÎÇյǵµ·Ï applicationÀ» »ç¿ëÀÚÀÇ Àǵµ´ë·Î ±¸¼ºÇÒ ¼ö ÀÖ½À´Ï´Ù. |
|
 |
Built-in features enhance ease-of-use and productivity | |
Vega PrimeÀÇ ÃÖ±ÙÀÇ °¡Àå º¹ÀâÇϰí Á¤¹ÐÇÑ ¿ä±¸»çÇ׿¡ ºÎÇյǴ appliationÀ» °³¹ßÇÒ ¼ö ÀÖµµ·Ï ÇØÁÖ°í °íµµ·Î Áøº¸µÈ FeatureµéÀ» Æ÷ÇÔÇÏ´Â µ¿½Ã¿¡ ½Ç¼¼°è¿Í Èí»çÇϵµ·Ï °³¹ßÇϱ⸦ ¿øÇÏ´Â ¿ä±¸»çÇ×À» ÃæÁ·½ÃÄÑÁÖ¸ç °³¹ßÀÚ¿¡°Ô ½±°í »ç¿ëÀÌ °£ÆíÇÑ È¯°æÀ» Á¦°øÇÕ´Ï´Ù. Vega PrimeÀº ¿©·¯ºÐÀÇ 3D application °³¹ß ȯ°æÀ» °¡Àå ¿Ïº®Çϰí ÃÖ»óÀÇ Á¶°ÇÀ¸·Î ²ø¾î¿Ã·Á ÁÙ ¼ö ÀÖµµ·Ï ¾Æ·¡¿Í °°Àº Ư¼ºµéÀ» Á¦°øÇÕ´Ï´Ù.
|
Single-source : Windows, Linux, Solaris¢âµî Hardware platformÀÌ ¹«¾ùÀ̵çÁö °£¿¡ »ó°ü¾øÀÌ ¿©·¯ºÐÀÌ ÀÓÀÇÀÇ ÇϳªÀÇ platform¿¡¼ applicationÀ» °³¹ßÇÏ°Ô µÇ¸é ´Ù¸¥ platform¿¡ ¸Â°Ô ÀçÄÚµùÇÒ Çʿ䰡 ¾øÀÌ ¾î´À platform»ó¿¡¼µµ ½ÇÇàµÉ ¼ö ÀÖµµ·Ï ¼Õ½±°Ô ¹èÆ÷/¼³Ä¡ ÇÒ ¼ö ÀÖ½À´Ï´Ù. (ÇöÀç´Â ¸ðµç Module¿¡ ´ëÇÏ¿© ¸ðµç PlatformÀ» Áö¿øÇÏÁö´Â ¾Ê½À´Ï´Ù. ÇöÀç °¢ moduleº°·Î Áö¿øµÇ´Â platformÀº ¾Æ·¡¿Í °°½À´Ï´Ù.) |
|
GUI configuration tool : LynX PrimeÀº È®À强ÀÌ ¶Ù¾î³ª°í, Vega PrimeÀ¸·Î °³¹ßÇÑ applicationÀ» ½Å¼ÓÇÏ°Ô Á¦ÀÛ, ¼öÁ¤, ±¸¼ºÇÏ´Â ±â´ÉÀ» ´õ¿í´õ Çâ»ó½ÃŲ cross-platform GUI configuration toolÀÔ´Ï´Ù. ¶ÇÇÑ »ê¾÷Ç¥ÁØÀÎ XML±â¹ÝÀÇ Data interchange formatÀ» Áö¿øÇϱ⠶§¹®¿¡ ÃÖ»óÀÇ Data ȣȯ¼ºÀ» Á¦°øÇÕ´Ï´Ù. |
|
Extensibility : °³¹ßÀÚÀÇ °³¹ßÀǵµ´ë·Î ÃÖ´ëÇÑ ¼³°è¸¦ ÇÒ ¼ö ÀÖ½À´Ï´Ù. Vega PrimeÀº °³¹ßÀÚÀÇ ¼³°è¿¡ ²À ¸Âµµ·Ï applicationÀ» º¯°æÇÒ ¼ö ÀÖµµ·Ï ÇØÁÝ´Ï´Ù. °³¹ßÀÚ°¡ °³¹ßÀÚ ³ª¸§´ë·ÎÀÇ moduleÀ» °³¹ßÇÒ ¼öµµ ÀÖÀ¸¸ç, °³¹ßÀÚÀÇ Code¿Í ÅëÇÕµµ °¡´ÉÇϸç, ÃÖ»óÀÇ »ý»ê¼ºÀ» À§ÇÏ¿© Custom classµéÀ» °¡Á®¿Í »ç¿ëÇÒ ¼öµµ ÀÖ½À´Ï´Ù |
|
Out-of-box productivity |
|
Support for MetaFlight : MultiGen-ParadigmÀÇ XML±â¹ÝÀÇ file specification/description formatÀÎ MetaFlight¢â´Â applicationÀÇ ½ÇÇà½Ã°£°ú º¹ÀâÇÑ DB¿Í °£´ÜÇÑ DB °Ç °£¿¡ ±× ±¸¼ºÀ» ÆÄ¾ÇÇÒ ¼ö ÀÖµµ·Ï databaseȰ¡ °¡´ÉÇϵµ·Ï ÇØÁÝ´Ï´Ù. MetaFlight¢â´Â MultiGen-Paradigm»çÀÇ Visual database Ç¥ÁØÀÌ¸é¼ ÇöÀç visual simulation »ê¾÷À» À§ÇÑ 3D File FormatÀÇ Ç¥ÁØÀÎ OpenFlightÀÇ »ç¿ë¹üÀ§¸¦ ±¤¹üÀ§ÇÏ°Ô È®´ëÇÏ¿© ÁÝ´Ï´Ù. | |
|
 |
Vega PrimeÀº °³¹ß±â°£À» ȹ±âÀûÀ¸·Î ´ÜÃà½Ãų ¼ö ÀÖ´Â ´Ù¼öÀÇ FeatureµéÀ» Æ÷ÇÔÇϰí ÀÖÀ½ | |
| | |
 |
 |
|
 |
|
Cross platform: Microsoft Windows, SGI Irix, Linux, Sun Microsystems Solaris Operating Environment |
|
LynX Prime¢â GUI configuration tool |
|
Vega Scene Graph(VSG) |
|
C++ STL compliant architecture |
|
Double precision for accuracy |
|
Extendible for custom-tailored software design |
|
Scalable functionality |
|
Toolkit approach for mix and match solutions |
|
Single source |
|
Support MetaFlight¢â |
|
Frame rate control |
|
Memory allocation |
|
Memory leak tracking utilities |
|
Frame-based texture sub-loading |
|
Asynchronous processes |
|
File and application encrytion |
|
Out of box productivity | |
|
 |
|
 | |
|
 |
|
|
| Flexibility |
|
Cross Platform, Extendable, Scalable, Single Source, Development Environment |
|
| Performance |
|
OpenGL, Direct3D¿¡ ÃÖÀûÈµÈ Rendering |
|
| Productivity |
|
½Ç½Ã°£ 3D ApplicationÀÇ ½Å¼ÓÇÑ Prototyping°ú ¼öÁ¤, °³¹ß ¹× ¹èÆ÷/¼³Ä¡¿¡ ÇÊ¿äÇÑ ¾ö°ÝÇÑ ¿ä±¸»çÇ×À» ÃæÁ·½ÃÄÑ ÁÝ´Ï´Ù. |
|
| Ease of Use |
|
GUI, ¸¶¹ý»ç ±â´É°ú Áøº¸µÈ API ±â´ÉÀº ¿©·¯ºÐÀÌ ºü¸£°í ½±°Ô Á¦ÀÛÇÏ°í ¹èÆ÷/¼³Ä¡ÇÒ ¼ö ÀÖµµ·Ï ÇØÁÝ´Ï´Ù. |
|
| Value |
|
´Ù³â°£ÀÇ Á÷/°£Á¢ÀûÀÎ COTS Toolkit Á¦ÀÛ ¹× ³³Ç° »ç·Ê·Î ±× °¡Ä¡¸¦ ÀÎÁ¤¹ÞÀ½. |
|
| |
|
 |
|
|
|
|
|
 |
Camera |
 | |
 |
Vega Prime Camera´Â Vega Prime¿¡¼ »ý¼ºµÈ Scene¿¡ »ç½ÇÀûÀÎ CameraÈ¿°ú¸¦ Ãß°¡ÇÒ ¼ö ÀÖµµ·Ï ¼³°èµÈ Option ModuleÀÔ´Ï´Ù. Vega Prime Camera´Â Ä÷¯³ª Èæ¹é Video³ª ÀÓÀÇ Å¸ÀÔÀÇ °¨½ÃÂ÷·® ¶Ç´Â Æó¼âȸ·Î ºñµð¿À ½Ã½ºÅÛ¿¡ »ç¿ëµÇ´Â ±¤ÇÐ ÀåÄ¡µî¿¡ »ç¿ëÇϱ⿡ ÀûÇÕÇÕ´Ï´Ù. | |
|
|
|
 |
Distributed Rendering |
 | |
 |
| Vega Prime Distributed Rendering ¸ðµâÀº ´Ù¼öÀÇ ÄÄÇ»Å͸¦ »ç¿ëÇÏ¿© ´Ù¼öÀÇ µð½ºÇ÷¹ÀÌ·Î ·»´õ¸µÇÏ´Â µ¿±âÈµÈ ¸ÖƼ ä³Î ¾îÇø®ÄÉÀ̼ÇÀÇ ½Å¼ÓÇÑ °³¹ß°ú ¹èÆ÷¸¦ °¡´ÉÇϵµ·Ï ÇØÁÝ´Ï´Ù. | |
|
|
|
 |
FX |
 | |
 |
| Vega Prime FX´Â ½Ç½Ã°£ 3D ¾îÇø®ÄÉÀ̼ǿ¡¼ ÇÊ¿äÇÑ ´Ù¾çÇÏ°í ±¤¹üÀ§ÇÑ Æ¯¼öÈ¿°ú ±â´ÉÀ» Á¦°øÇÕ´Ï´Ù. ¸ðµç È¿°ú´Â LynX PrimeTM GUI configuration toolÀ» ÀÌ¿ëÇØ¼³ª API¸¦ »ç¿ëÇØ¼ Á÷Á¢ÀûÀ¸·Î ¼öÁ¤ ¹× Ãß°¡°¡ °¡´ÉÇÕ´Ï´Ù. | |
|
|
|
 |
Large Area Database Management (LADBM) |
 | |
 |
| Vega Prime LADBM (Large Area Database Management) Àº ¸Å¿ì ±¤¹üÀ§ÇÏ°í º¹ÀâÇÑ µ¥ÀÌÅͺ£À̽º¸¦ ÇÊ¿ä·Î ÇÏ´Â ¾îÇø®ÄÉÀ̼ÇÀÇ °³¹ß°ú ¹èÆ÷¸¦ ¼Õ½±°Ô ÇÒ ¼ö ÀÖµµ·Ï ¼³°èµÇ¾î ÀÖ´Ù . | |
|
|
|
 |
Light Lobes |
 | |
 |
| Vega Prime Light Lobes ¸ðµâÀº Vega Prime¿¡¼ÀÇ »ç½ÇÀûÀÎ Á¶¸í È¿°ú¸¦ Á¦°øÇÕ´Ï´Ù. | |
|
|
|
 |
Marine |
 | |
 |
| Vega Prime MarineÀº Vega Prime ¾îÇø®ÄÉÀ̼ǿ¡ »ç½ÇÀûÀÌ°í µ¿ÀûÀÎ ¼ö¸é È¿°ú¸¦ Ç¥ÇöÇÒ ¼ö ÀÖµµ·Ï ÇØÁÝ´Ï´Ù. Vega Prime MarineÀº µ¿ÀûÀÎ ÇØ¼ö Ç¥¸éÀ» Á¤È®ÇÏ°í »ç½ÇÀûÀ¸·Î Ç¥ÇöÇÒ ¼ö ÀÖµµ·Ï ÇØÁÖ¸ç ½Ç½Ã°£ 3D ½Ã¹Ä·¹ÀÌ¼Ç ¹× ÈÆ·ÃÀ» Çϱâ À§Çؼ ÇÊ¿äÇÑ ¼º´ÉÀ» ³¾ ¼ö ÀÖµµ·Ï ÇØÁÝ´Ï´Ù. | |
|
|
|
 |
|
|
|
|
|
 |
DI-Guy for Vega Prime |
 | |
 |
| DI-GuyTM for Vega PrimeÀº Vega Prime¿¡¼ DI-Guy¸¦ »ý¼ºÇÒ ¼ö ÀÖµµ·Ï Çϱâ À§ÇØ Boston Dynamics»ç¿¡¼ ¸¸µé¾îÁø DI-Guy¸¦ MultiGen-Paradigm's Vega Prime toolkit¿¡ ÅëÇÕ½ÃŲ ¸ðµâÀÔ´Ï´Ù. DI-GuyTM for Vega PrimeÀº ½ÇÁ¦ »ì¾ÆÀÖ´Â µíÇÑ »ç½ÇÀûÀÎ human character¸¦ ½Ã¹Ä·¹ÀÌ¼Ç È¯°æ»ó¿¡ Ãß°¡ÇÒ ¼ö ÀÖµµ·Ï ÇØÁÝ´Ï´Ù. °¢°¢ÀÇ characterµéÀº »ç½ÇÀûÀ¸·Î ¿òÁ÷À̰í, ¸í·É¿¡ ´ëÇØ ¹ÝÀÀµµ Çϸç, Á÷Á¢ÀûÀÎ ¿òÁ÷ÀÓ Á¦¾î ¶ÇÇÑ °¡´ÉÇϵµ·Ï ÇØÁÝ´Ï´Ù. | |
|
|
|
 |
DIS/HLA for Vega Prime |
 | |
 |
| DIS/HLA for Vega PrimeÀº º°µµÀÇ ÇÁ·Î±×·¡¹Ö ¾øÀÌ LynX PrimeÀ» ÅëÇØ DIS/HLA operationsÀ» °¡´ÉÇϵµ·Ï ÇØÁÖ´Â ¸ðµâÀÔ´Ï´Ù. | |
|
|
|
 |
GL Studio for Vega Prime |
 | |
 |
| GL Studio for Vega PrimeÀº ½Ç½Ã°£ 3D ½Ã¹Ä·¹À̼ÇÀ̳ª ±³À° ¾îÇø®ÄÉÀ̼ÇÀ» ÅëÇÑ ±â±â³ª Àåºñ ¸ðµ¨µîÀÇ ½Å¼ÓÇÑ ÇÁ·ÎÅäŸÀÌÇΰú 2D/3D photo-realistic graphical display¸¦ »ý¼ºÇϴµ¥ ÇÊ¿äÇÑ ¼³°è/°³¹ß ȯ°æÀ» Á¦°øÇØ ÁÝ´Ï´Ù. | |
|
|
|
 |
Immersive for Vega Prime |
 | |
 |
| Immersive for Vega PrimeÀº tracked immersive 3D (i3D) display ȯ°æÀ» ÇÊ¿ä·Î ÇÏ´Â ¾îÇø®ÄÉÀ̼ÇÀÇ °³¹ß°ú ¹èÆ÷¸¦ ¼Õ½±°Ô ÇÒ ¼ö ÀÖµµ·Ï ÇØÁÖ´Â ¸ðµâÀÔ´Ï´Ù. | |
|
|
|
 |
Vortex for Vega Prime |
 | |
 |
| ½Ç½Ã°£ ½Ã¹Ä·¹À̼ǿ¡¼ Àåºñ³ª ±â°è, ·Îº¿À» °³¹ßÇϴµ¥ ÀÖ¾î¼ Á¤¹ÐÇÑ ¹°¸®Àû ¸ðµ¨¸µÀÌ °¡´ÉÇϵµ·Ï ÇØÁÖ´Â CMLabs»ç¿¡¼ °³¹ßµÈ Vortex Á¦Ç°À» Vega PrimeTM ¿¡¼ ¹Ù·Î »ç¿ëÇÒ ¼ö ÀÖµµ·Ï ÇØÁÖ´Â ¸ðµâÀÔ´Ï´Ù. | |
|