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| cm-labs»çÀÇ Vortex´Â ½Ç½Ã°£ ½Ã¹Ä·¹À̼ÇÀ» À§ÇÑ land vehicles, machines¿Í robotsÀÇ ¹°¸®ÀûÀΠƯ¼ºÀ» Á¤¹ÐÇÏ°Ô ¸ðµ¨¸µÇϱâ À§ÇÑ °³¹ß ȯ°æÀÔ´Ï´Ù. |
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Vortex´Â ½Ç½Ã°£ ½Ã¹Ä·¹À̼ÇÀ» ¸ñÀûÀ¸·Î ÇÑ Áö»ó ¿î¼Û¼ö´Ü, ±â°è, ·Îº¿µîÀÇ ¹°¸®ÀûÀ¸·Î Á¤È®ÇÑ ¸ðµ¨¸µÀ» À§ÇÑ °³¹ß Ç÷§ÆûÀÔ´Ï´Ù. ´ºÅÏÀÇ ¹°¸®Àû ¿ø¸®¿¡ ±â¹ÝÀ» µÐ Vortex´Â ¹æÀ§»ê¾÷°ú »ê¾÷¿ë ¾îÇø®ÄÉÀ̼ÇÀÇ ¿ä±¸»çÇ׿¡ ÃÖÀûȵǾî ÀÖÀ¸¸ç ½Ç½Ã°£ ½Ã¹Ä·¹À̼ǿ¡ ¸Â°Ô ¼³°èµÇ¾î Á¤¹Ðµµ¿Í 󸮼ӵµ ¸ðµÎ¸¦ ¸¸Á·½Ãų ¼ö ÀÖµµ·Ï ¼³°èµÇ¾î ÀÖ½À´Ï´Ù. Vortex´Â operator training, Á¦Ç°µðÀÚÀÎ ¹× ºÐ¼®, Æ÷ÇÔÇÑ ¾îÇø®ÄÉÀ̼Ç, Á¦Ç° µðÀÚÀΰú ºÐ¼®, ¹«ÀÎÀÚµ¿Â÷ÀÇ °æ·Î ¼³°èµîÀÇ ¸ñÀûÀÇ ¾îÇø®ÄÉÀ̼ÇÀ» ÅëÇÏ¿© ±× ¼º´ÉÀ» ÀÔÁõ ¹Þ¾Ò½À´Ï´Ù. Vortex´Â ¶ÇÇÑ °Ã¼ dynamics, Ã⵿°ËÃâ, Ãæµ¹¹ÝÀÀ, ³ôÀº Á¤¹Ðµµ¸¦ ¿ä±¸ÇÏ´Â Vehicle dynamicsµîÀ» ½Ã¹Ä·¹ÀÌ¼Ç ÇÒ ¼ö ÀÖ½À´Ï´Ù. | | |
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1st person trainers: driver, gunnery or operator trainer |
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Tactical battlefield environments with high fidelity land vehicles |
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Unmanned vehicle navigation systems |
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Physics-based product design and analysis |
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Morphology studies |
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Virtual environments |
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Haptic devices |
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Accurate vehicle dynamics |
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Fast collision detection |
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Realistic collision response |
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Cross-platform: Windows, SGI IRIX, Linux |
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Validated software: Proven in 100 defense and industrial applications |
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Reduced cost: Minimize development risk and accelerate delivery schedules |
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Return on investment: Flexible platform for multiple simulator development |
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Professional services and training | |
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| Database°³¹ß¿¡¼ºÎÅÍ Real-time Rendering¿¡±îÁö Dynamics°ª¿¡ ´ëÇÑ Ã³¸®´Â º¸´Ù »ç½ÇÀûÀÎ VRȯ°æ ¹¦»ç¸¦ À§ÇÏ¿© ÇʼöÀûÀÎ ¿ä¼ÒÀ̸ç Environment¿ä¼Ò, ½Ã¹Ä·¹À̼ÇScenario, ObjectÀÇ ¼³Á¤ µî »óȲº°, ¿ä¼Òº° Àû¿ë ¹æ¹ý¿¡ µû¶ó °¢°¢ÀÇ DynamicsÀ» Ç¥ÇöÇÏ°Ô µË´Ï´Ù. |
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Vortex¿¡¼ Á¦°øÇÏ´Â Dynamics |
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Articulated rigid bodies that follow rules of Newtonian physics. |
Properties include friction, inertia, torque, rotation, etc. |
Multiple Joint types: Ball and Socket, Hinge, Prismatic Angular, Linear, Universal, Car Wheel. |
Stable springs. |
Motorized joint capability. |
Hard contact constraints with no inter-penetration. |
Constraints can be modified by limits with restitution and damping. |
Extremely stable stacking and piling of rigid bodies. |
Multiple friction models ranging from frictionless to scalable approximation of Coulomb friction. |
No hard limits on number of simulated objects. |
Force management API allows the application of force fields including wind, electromagnetism or userdefined forces. |
Stable treatment of degenerate conditions such as excess contact points. |
Support for closed kinematic loops with no additional programming or special-case handling. |
Most properties can be modified at runtime. |
Contact forces and normals available for accurate force feedback. |
Stable and accurate vehicle dynamics including suspension models, car wheel joints and wheel traction systems. |
Trajectory simulation for ballistic objects. | |
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Real-time Rendering¿¡¼ÀÇ Collision Detection¿¡ ´ëÇÑ ±¸ÇöÀº Detection¿¡ ´ëÇÑ Á¤º¸¸¦ Àаí, ÀÎÁöÇÏ´Â Á¤µµ¿¡ ±×ÃÆÀ¸³ª, Vortex¿¡¼ Á¦°øÇÏ´Â Physical DynamicÀ» À§ÇÑ Detection¿¡ ´ëÇÑ ±â´ÉÀ¸·Î ÇÑÃþ »ç½Ç°¨ ÀÖ´Â ¿µ»óÀÇ ±¸ÇöÀÌ °¡´ÉÇÏ°Ô µÇ¾ú½À´Ï´Ù. Áö±Ý±îÁö VR ApplicationÀÌ ¾È°íÀÖ´ø ¹®Á¦Á¡ ÁßÀÇ Çϳª¿´´ø Collision DetectionÀ̳ª Collision response¿¡ ´ëÇÑ Á¤º¸¸¦ Vortex°¡ ¼Õ½±°Ô Á¦°øÇØ ÁÖ°ÔµÊÀ¸·Î½á Real-time VRÀÇ »ç½ÇÀûÀÎ ±¸Çö±îÁö ±× LevelÀ» ÇÑ´Ü°è ¿Ã·ÁÁÖ´Â ¿ªÇÒÀ» ÁÖµµÇÏ°Ô µÇ¾ú´Ù. |
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Vortex¿¡¼ Á¦°øÇÏ´Â Collision Detection | |
Fast collision detection with accurate contact response. |
Geometry types include primitives, meshes and composites. |
Terrain support: triangle meshes, heightfields or triangle lists. |
Near field collision detection and collision geometry level-of-detail. |
State-of-the-art mesh collision detection using oriented bounding boxes (OBB) and far field culling. |
Collision queries for all objects including normals, penetration distance and surface separation distance. |
Built-in time of impact estimates. |
Built-in sensor type for triggering events at moment of geometry-sensor interaction. | |
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Land Vehicles | |
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| Stryker |
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| Vortex high-fidelity vehicle dynamics were used to simulate the Stryker personnel carrier. Simulated behaviors include variable gear ratios, tire-terrain tracking, suspension, steering, obstacle impact and force reaction. | |
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| M1 Abrams Battle Tank |
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| This Vortex-enabled tank can roll over rough terrain and various obstacles with great accuracy. Multiple gear ratios and variable transmission rates give the tank realistic driving behavior. The turret and barrel are fully articulated. Comprehensive vehicle dynamics include suspension, steering effects, and tread models. | |
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| Hummer |
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| The rugged Vortex hummer makes simulated driving seem real. The hummer features accurate vehicle handling, full contact friction and terrain interaction, variable acceleration based on gear ratios, and realistic tire slip models. Vortex dynamics will handle any type of land-based driving vehicles, both manned and unmanned. | |
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Industrial Machines | |
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| Log Forwarder |
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| Simlog, a leading developer of operator trainers, relied on Vortex to simulate a physically realistic logging machine. Vortex calculates the position, orientation and interaction of the machine with the logs in a realtime 3D environment. "Vortex is a great piece of software engineering", says Paul Mackenzie, Vice-President, Product Development. | |
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| Mobile Crane |
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The mobile crane illustrates how Vortex can be used to accurately model articulated machines such as cranes and can simulate including cables, flex in retractable booms and powered motors. Note how the vehicle reacts to the weight and dimensions of the boxes. | |
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| Reach Stacker |
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| This demo and video demonstrate how Vortex is used to simulate correct behavior of an articulated machine as it grasps, lifts and carries containers. Vehicle handling is directly impacted by the size and weight of the container. Once a container is lifted, mass and inertial properties cause it to swing back and forth. | |
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| Tree Harvester |
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| Jointly developed by Oryx Simulations and the CMLabs Professional Services Team, this trainer is used around the world. Vortex was used to model correct machine behaviors including gear shifting and engine power, tire-terrain tracking, hydraulics and the grapple head. | |
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Robots and Remotely-Operated Vehicles | |
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